2/17/2023 0 Comments Gta 5 realistic driving mod![]() Calculation of forces is now handeled by the game engine: much more precise, forces of greater magnitude are fully supported Complete rewrite of RealisticMass with a wholly different approach Teleporting is bugged, as it’s impossible to determine when the vehicle is teleported and disable the inertia forces. Only cars are tested and supported, plane, boat, 2-wheel,6-wheel transport will not work or may behave unexpectedly Game may crash with some Enhanced Native Trainer versions ![]() You’ll have to reload manually in the menu. Editing ta values with external scripts in-game won’t change RealisticMass physics. Manual Transmission & Steering Wheel Support by ikt Drive Modes & Custom Vehicle Cameras by stillhere To get the most realistic handling use Realistic Driving V v2.5 by Killatomate or another realistic ta mod Now features a menu to adjust values in-game!ĭefault keys for menu navigation: UP = L DOWN = K ENTER(SHOW MENU) = O ![]() ![]() ![]() Both linear and rotational inertia are present. It applies actual forces on your vehicle when it changes direction – accelerates. GTA V doesn’t take vehicle mass into account for its car physics – this mod tries to mitigate that by adding inertia forces based on acceleration. True Realistic Driving V (Realistic Mass, Handling) V5.5 ![]()
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